Lately, I’ve been racking up the big bucks on Forza 5, by racing around the Indy loop. I set the drivatars to unbeatable ( and yet they all slam on the brakes before every banked turn ), turn the laps up to 20, and jump in the best car for the job (oddly enough, not the most expensive car available, but pretty close…any of the indy cars will do). It takes about 15 minutes for the race to run finish, and very rarely, I’ve seen a bug, where, and this is the part that the programmer and tester in me finds interesting, a piece of the track won’t get rendered, and displays as a flat black square. When it happens, I can see the black square approaching from the distance, and I’ve never seen one get re-rendered before I run over it, nor ever one fail prior-rendering once it’s made it into view.
It’s not a track it down kind of obsession, just a curiosity. Did they see it in pre-release testing, or is it a side effect of the real world that they weren’t able to recreate in-house? Is it caused by network congestion, local machine inadequacy, or some other unconsidered factor?